![]() However, spookiness is afoot as extramarital affairs, and those involved in them echo through the corridors of the hotel. After her estranged father has passed away, the player-character Nicole must trek to an old hotel he owned in Montana to assess the property before she sells it on. ![]() Given that the plot is pretty crucial, a sparse explanation will hopefully keep the experience spoiler-free. The Suicide of Rachel Foster doesn’t promise to be the most uplifting title you might pick up this year, but it does promise to be an interesting experience. It is exciting to see advancements in the audio diary, worldbuilding and level design within this sub-genre given the breadth of stories and settings explored. ![]() Yet it is within this sub-genre of titles like Gone Home, Tacoma, Firewatch and Everybody’s Gone to the Rapture where narrative innovation in games has gone on in leaps and bounds. Though apt as a descriptor, the term walking simulator carries with it the pejorative sentiments of ‘gamers’ railing against a lack of agency and explosions. With a few faltering steps it delivers something grand in ambition but safe within the established principles of the wide-ranging adventure genre The Suicide Of Rachel Foster tries desperately to balance the need for a player to explore with the developers own directorial hand. A set of breadcrumbs that guides the player through the ideal experience lest they are gored by their own wistful tendencies. There’s a red thread that runs through some genres.
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